Авторы обещают представить нашему вниманию почти-что новую игру, которая будет выполнена на движке ММ7.
Выдержка от разработчиков (без перевода):
THE GAME: The general layout of this game is exactly like its’ predecessors. You will still have that wonderful paper-doll layout, with that fantastic inventory interface. As stated, the game engine is that of MM6-MM8, so graphics are dated, but we don’t think dated graphics much bother us if we still surf the MM boards. Might and Magic X is no different than the previous releases in that you will get a great game with hours upon hours of enjoyment. The day of release is fast approaching, and we would very much like to meet that deadline; we have scheduled a future Friday date, that way fans can have the weekend to start the new game.
Much of the storyline is still in development, so we will not divulge too much information. We have bits and pieces, but need to get everything to flow nicely. Our storyline picks up where Might and Magic VIII left off. Before Escaton the Destroyer passed, he sent a message telling the ancients he failed; this in turn will present a set of problems that a new group of adventurers will have to rectify. There will be a sequence of main events that must be completed as well as a number of side quests that your party can complete upon their discretion. This game will be quite extensive, probably as lengthy as MM6 or MM7.
The continent of Might and Magic X will be set on the world of Enroth on the archipelago of islands between the continents of Jadame and Enroth. There will be one major island surrounded by other smaller ones with the climate ranging from tropical to desert along with a volcanic region. There will be newly designed tropical villages, desert towns, and perhaps a sunken city (our underwater region is still in discussion). We would like to have a snow covered region, but have not found a way to incorporate that as of yet, and may just discard the idea. Once our website is up, screenshots of potential regions will be viewable along with numerous other aspects of the game. We will post one teaser screenshot along with this thread so you can get an idea of what we are doing.
Travel on Might and Magic X will be dominant by ship, but on the main island, there will be stables. Travel becomes even more interesting when ships refuse to go to particular islands due to the danger involved. Travel can also be accomplished by teleportation and underground tunnels to select islands; this is usually reserved for high level parties being that those locations are not for the weak. You will still have the arena and the ability to travel there from a select location.
There will be new sprites, and we will incorporate many of the classics such as dragons, titans, genies, pirates, etc. Some sorely missed creatures will be back, such as thunder lizards, death knights, wyrms, etc. Most creatures will be imported from previous MM’s in order to give our game that classic feel, much of what we can not get in a game today.
There will be new character classes and races, but we will not get into that at the moment until we decide exactly what we are doing as certain character classes present potential problems. For example, if we were to incorporate dwarfs and humans, we would need two sets of X & Y coordinates for item placement on your character.
All new items! This is surprisingly the most complicated and time consuming part of making the game. For example, if we needed to make a sword, we would start from scratch and use Photoshop and Paint in order to render our new 2d creation; this would often take more than two days of work for us to be fully satisfied with our model. Attribute that with the hundreds of bitmap files within the ‘icons’ LOD file and you are looking at more than a couple years work. Everything will be newly rendered which means new characters, weapons, armor, books, quest items, etc. For example, there will be a complete new set of Artifacts and Relics which have already been completed:
•A total of 61 brand new Artifacts & Relics
•Designed in the tradition of MM6 MM7 & MM8
•All new graphic designs never before seen including:
-Completely new creations
-Previously unreleased MM material
-Highly modified material from MM6, MM7, & MM8
•32 Set Artifacts & Relics including:
-Quest Rewards (Much like Mordred in MM6)
-All new Obelisk treasure
-All new Archomage treasure
-Artifacts & Relics from boss kills (Much like mega-dragon in MM7)
-Select chests throughout the land
•29 Random Artifacts & Relics
•Two grandeur items unlike anything before!
•Most Artifacts & Relics ever offered in a MM game!